List of Tech by Difficulty: Difference between revisions

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* Navigating heated rooms without Varia (but only with plenty of extra energy)
* Navigating heated rooms without Varia (but only with plenty of extra energy)
* Health loss over 100
* Health loss over 100
* SA-X Full Stealth
* [[#SA-X Full Stealth (Basic)|SA-X Full Stealth]]


= Medium =
= Medium =
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* Using a turn-around to jump around a corner
* Using a turn-around to jump around a corner
* Health loss over 400
* Health loss over 400
* SA-X Basic Movement Manip
* [[#SA-X Basic Movement Manipulation (Very Hard)|SA-X Basic Movement Manipulation]]


= Expert =
= Expert =
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* Grapple jumps
* Grapple jumps
* Health loss over 500
* Health loss over 500
* SA-X Room-Level Manip
* [[#SA-X Room-Level Manipulation (Expert)|SA-X Room-Level Manipulation]]


= Extreme =
= Extreme =
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* Moonfalls between frozen enemies
* Moonfalls between frozen enemies
* Health loss over 600
* Health loss over 600
* SA-X Glitch Manip
* [[#SA-X Room-Level Exploit Manipulation (Extreme)|SA-X Room-Level Exploit Manipulation]]


= Insane =
= Insane =
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* Very slow & tricky crab climbs
* Very slow & tricky crab climbs
* Health loss over 700
* Health loss over 700
* SA-X Sequence Break Manip
* [[#SA-X Multi-Room Precision Manipulation (Insane)|SA-X Multi-Room Precision Manipulation]]
 
 
= X-Fusion-Specific Tricks - Explanation =
== SA-X Full Stealth (Basic) ==
Completely avoiding SA-X detection or engagement, moving through areas without triggering pursuit.
 
== SA-X Basic Movement Manipulation (Very Hard) ==
Minor influence on SA-X movement, like nudging it into certain positions or delaying its pursuit slightly.
 
== SA-X Room-Level Manipulation (Expert) ==
Controlling SA-X behavior at a room scale: forcing it to patrol certain areas, or blocking it from reaching specific platforms temporarily.
 
== SA-X Room-Level Exploit Manipulation (Extreme) ==
Controlling SA-X at a room scale like Expert, but using precise inputs, timing, or glitches to force it into unintended positions or behaviors within a single room.
 
== SA-X Multi-Room Precision Manipulation (Insane) ==
Using precise inputs or glitches to manipulate SA-X across multiple rooms, enabling sequence-breaking setups, major skips, or complex exploit chains.

Revision as of 04:30, 29 August 2025

Basic

  • Wall jumps
  • Shinesparks
  • Simple uses of frozen enemies
  • Shinespark chaining
  • Gate glitching (with beams)
  • Navigating heated rooms without Varia (but only with plenty of extra energy)
  • Health loss over 100
  • SA-X Full Stealth

Medium

  • 1-tap shortcharge
  • Infinite bomb jumps
  • Sequences of 3 or more wall jumps
  • Underwater movement tech such as crouch jumps
  • Down grabs
  • Gravity jumps
  • Health loss over 200

Hard

  • Stutter 2-tap
  • Mockballs
  • Damage boosts
  • Gate glitching (with missiles)
  • Cross-room jumps from air to water rooms
  • Trickier climbing on enemies
  • Mid-air Spring Ball jumps (2 consecutive or less)
  • Ice clips assisted by Morph
  • Health loss over 300

Very Hard

  • Stutter 3-tap
  • Complex shinespark setups
  • Stutter water shortcharges
  • Speedballs
  • Temporary blue suit
  • Spring Ball jumps off of walls
  • Flatley jumps
  • Grapple jumps
  • Crystal Flash
  • Evading Metroids
  • Mid-air Spring Ball jumps (3 consecutive or more)
  • Using a turn-around to jump around a corner
  • Health loss over 400
  • SA-X Basic Movement Manipulation

Expert

  • Stutter 4-tap
  • Double bomb jumping
  • CWJ
  • Baby Metroid skip
  • Double Spring Ball jumps
  • Crystal Flash clips
  • Precise ice clips
  • Temporary blue chains
  • Pause abusing
  • Grapple jumps
  • Health loss over 500
  • SA-X Room-Level Manipulation

Extreme

Insane


X-Fusion-Specific Tricks - Explanation

SA-X Full Stealth (Basic)

Completely avoiding SA-X detection or engagement, moving through areas without triggering pursuit.

SA-X Basic Movement Manipulation (Very Hard)

Minor influence on SA-X movement, like nudging it into certain positions or delaying its pursuit slightly.

SA-X Room-Level Manipulation (Expert)

Controlling SA-X behavior at a room scale: forcing it to patrol certain areas, or blocking it from reaching specific platforms temporarily.

SA-X Room-Level Exploit Manipulation (Extreme)

Controlling SA-X at a room scale like Expert, but using precise inputs, timing, or glitches to force it into unintended positions or behaviors within a single room.

SA-X Multi-Room Precision Manipulation (Insane)

Using precise inputs or glitches to manipulate SA-X across multiple rooms, enabling sequence-breaking setups, major skips, or complex exploit chains.