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| | northeast = | | | northeast = |
| | eastnorth = | | | eastnorth = |
| | westupper = [[Docking Bay Climb]] | | | westupper = [[Docking Bay Climb]] (South East) |
| | west = | | | west = |
| | eastupper = [[Docking Bay]] | | | eastupper = [[Docking Bay]] (North West) |
| | east = | | | east = |
| | southwest = | | | southwest = |
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| }} | | }} |
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| [[File:Docking Bay Access.png|x512px]] | | [[File:MDK Room 7.png|x512px]] |
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| Sector: [[Main Deck (MDK)]] | | Sector: [[Main Deck (MDK)]] |
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| == Randomizer Logic ==
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| === Room Purpose ===
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| <!-- e.g., Major Item Room / Connector / Boss Room / Event Room / Save Room -->
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| === Entrances / Exits ===
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| <!-- Document each direction individually. For door randomizer, list requirements for BOTH ways if different.
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| Example format:
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| '''Northwest''' → [[Room Name]] — Requirements: (list)
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| '''Westnorth''' → [[Room Name]] — Requirements: (list)
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| ... -->
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| ;Northwest:
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| ;Westnorth:
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| ;North:
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| ;Northeast:
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| ;Eastnorth:
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| ;Westupper:
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| ;West:
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| ;Eastupper:
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| ;East:
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| ;Southwest:
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| ;Westsouth:
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| ;South:
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| ;Southeast:
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| ;Eastsouth:
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| === Traversal Hazards ===
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| <!-- Lava, water, darkness, crumble blocks, low gravity, spikes, strong enemies, etc. -->
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| === Mode-Specific Logic ===
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| <!-- List separate logic considerations per difficulty -->
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| ==== Easy Mode ====
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| <!-- Example: Only requires basic movement and morph ball -->
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| ==== Normal Mode ====
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| <!-- Example: May require careful jumps or minor sequence breaks -->
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| ==== Hard Mode ====
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| <!-- Example: Requires advanced movement or extra resources -->
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| ==== Omega Mode ====
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| <!-- Example: Requires frame-perfect tricks, TAS-only maneuvers -->
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| === Glitches / Tricks / Strats ===
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| <!-- Include name, difficulty, and description -->
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| === Resource Requirements ===
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| <!-- Ammo counts, health tanks, special suits, mobility upgrades -->
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| === Enemy / Boss Considerations ===
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| <!-- Strategies, damage values per mode, quick-kill possibilities -->
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| === Softlock / Trap Risks ===
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| <!-- Describe any situations that could strand the player -->
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| === Event / Trigger Dependencies ===
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| <!-- e.g., Room is flooded until Event X, door locked until Boss Y -->
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| === Respawn / Recovery Options ===
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| <!-- Nearby refill stations, ammo drops from enemies -->
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