List of Tech by Difficulty: Difference between revisions
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= Basic = | = Basic = | ||
* | * Sequences of 2 or below wall jumps | ||
* | * Mid-AirMorph | ||
* | * Single Crumble Jump | ||
* | * Shinesparks | ||
* | * Simple uses of frozen enemies | ||
* | * Shinespark chaining | ||
* Gate glitching (with beams) | |||
* Navigating heated rooms without Varia (but only with plenty of extra energy) | |||
* Health loss over 100 | |||
* [[#SA-X Full Stealth (Basic)|SA-X Full Stealth]] | |||
= Medium = | = Medium = | ||
* 1-tap shortcharge | * 1-tap shortcharge | ||
* | * Several Crumble Jumps | ||
* | * Infinite bomb jumps | ||
* | * Air ball | ||
* | * Sequences of 3 or more wall jumps | ||
* Gravity jumps | * Underwater movement tech such as crouch jumps | ||
* Down grabs | |||
* Gravity jumps | |||
* Health loss over 200 | |||
= Hard = | = Hard = | ||
* Stutter 2-tap | * Stutter 2-tap | ||
* | * Mockballs | ||
* | * Crumble Jump Directly Out of Morph (Any amount) | ||
* | * Damage boosts | ||
* | * Underwater Infinite Bomb Jumps | ||
* | * Gate glitching (with missiles) | ||
* | * Cross-room jumps from air to water rooms | ||
* | * Trickier climbing on enemies | ||
* Mid-air Spring Ball jumps (2 consecutive or less) | |||
* Ice clips assisted by Morph | |||
* Health loss over 300 | |||
= Very Hard = | = Very Hard = | ||
* | * Complex shinespark setups | ||
* Stutter water shortcharges | |||
* | * Spiked Wall Jumps | ||
* | * Speedballs | ||
* | * Temporary blue suit | ||
* Spring Ball jumps off of walls | * Spring Ball jumps off of walls | ||
* Flatley jumps | * Flatley jumps | ||
* | * Grapple jumps | ||
* Lv2BoosterSpeedKeep | |||
* Crystal Flash | * Crystal Flash | ||
* | * Evading Metroids | ||
* | * Mid-air Spring Ball jumps (3 consecutive or more) | ||
* | * Using a turn-around to jump around a corner | ||
* Health loss over 400 | |||
* [[#SA-X Basic Movement Manipulation (Very Hard)|SA-X Basic Movement Manipulation]] | |||
= Expert = | = Expert = | ||
* Double bomb jumping | |||
* | |||
* CWJ | * CWJ | ||
* | * Double Spring Ball jumps | ||
* Crystal Flash clips | |||
* | * Precise ice clips | ||
* | * Temporary blue chains | ||
* | * Pause abusing | ||
* | * Grapple jumps | ||
* | * Health loss over 500 | ||
* [[#SA-X Room-Level Manipulation (Expert)|SA-X Room-Level Manipulation]] | |||
= Extreme = | = Extreme = | ||
* | * Underwater wall jumps | ||
* Crazy crab climbs | |||
* | * Moonfalls between frozen enemies | ||
* | * Health loss over 600 | ||
* Ceiling Bomb Jumps | |||
* [[#SA-X Room-Level Exploit Manipulation (Extreme)|SA-X Room-Level Exploit Manipulation]] | |||
= Insane = | = Insane = | ||
* Very slow & tricky crab climbs | |||
* | * Extended Underwater Speedkeep | ||
* | * Health loss over 700 | ||
* | * Horizontal Bomb Jumps | ||
* [[#SA-X Multi-Room / Water Precision Manipulation|SA-X Multi-Room / Water Precision Manipulation]] | |||
= X-Fusion-Specific Tricks - Explanation = | |||
== SA-X Full Stealth (Basic) == | |||
Completely avoiding SA-X detection or engagement, moving through areas without triggering pursuit. | |||
== SA-X Basic Movement Manipulation (Very Hard) == | |||
Minor influence on SA-X movement, like nudging it into certain positions or delaying its pursuit slightly. | |||
== SA-X Room-Level Manipulation (Expert) == | |||
Controlling SA-X behavior at a room scale: forcing it to patrol certain areas, or blocking it from reaching specific platforms temporarily. | |||
== SA-X Room-Level Exploit Manipulation (Extreme) == | |||
Controlling SA-X at a room scale like Expert, but using precise inputs, timing, or glitches to force it into unintended positions or behaviors within a single room. | |||
== SA-X Multi-Room / Water Precision Manipulation (Insane) == | |||
Using precise inputs or glitches to manipulate SA-X across multiple rooms, or in a single room while navigating water without the Gravity Suit, enabling sequence-breaking setups, major skips, or complex exploit chains. | |||
Latest revision as of 23:04, 6 September 2025
Basic
- Sequences of 2 or below wall jumps
- Mid-AirMorph
- Single Crumble Jump
- Shinesparks
- Simple uses of frozen enemies
- Shinespark chaining
- Gate glitching (with beams)
- Navigating heated rooms without Varia (but only with plenty of extra energy)
- Health loss over 100
- SA-X Full Stealth
Medium
- 1-tap shortcharge
- Several Crumble Jumps
- Infinite bomb jumps
- Air ball
- Sequences of 3 or more wall jumps
- Underwater movement tech such as crouch jumps
- Down grabs
- Gravity jumps
- Health loss over 200
Hard
- Stutter 2-tap
- Mockballs
- Crumble Jump Directly Out of Morph (Any amount)
- Damage boosts
- Underwater Infinite Bomb Jumps
- Gate glitching (with missiles)
- Cross-room jumps from air to water rooms
- Trickier climbing on enemies
- Mid-air Spring Ball jumps (2 consecutive or less)
- Ice clips assisted by Morph
- Health loss over 300
Very Hard
- Complex shinespark setups
- Stutter water shortcharges
- Spiked Wall Jumps
- Speedballs
- Temporary blue suit
- Spring Ball jumps off of walls
- Flatley jumps
- Grapple jumps
- Lv2BoosterSpeedKeep
- Crystal Flash
- Evading Metroids
- Mid-air Spring Ball jumps (3 consecutive or more)
- Using a turn-around to jump around a corner
- Health loss over 400
- SA-X Basic Movement Manipulation
Expert
- Double bomb jumping
- CWJ
- Double Spring Ball jumps
- Crystal Flash clips
- Precise ice clips
- Temporary blue chains
- Pause abusing
- Grapple jumps
- Health loss over 500
- SA-X Room-Level Manipulation
Extreme
- Underwater wall jumps
- Crazy crab climbs
- Moonfalls between frozen enemies
- Health loss over 600
- Ceiling Bomb Jumps
- SA-X Room-Level Exploit Manipulation
Insane
- Very slow & tricky crab climbs
- Extended Underwater Speedkeep
- Health loss over 700
- Horizontal Bomb Jumps
- SA-X Multi-Room / Water Precision Manipulation
X-Fusion-Specific Tricks - Explanation
SA-X Full Stealth (Basic)
Completely avoiding SA-X detection or engagement, moving through areas without triggering pursuit.
SA-X Basic Movement Manipulation (Very Hard)
Minor influence on SA-X movement, like nudging it into certain positions or delaying its pursuit slightly.
SA-X Room-Level Manipulation (Expert)
Controlling SA-X behavior at a room scale: forcing it to patrol certain areas, or blocking it from reaching specific platforms temporarily.
SA-X Room-Level Exploit Manipulation (Extreme)
Controlling SA-X at a room scale like Expert, but using precise inputs, timing, or glitches to force it into unintended positions or behaviors within a single room.
SA-X Multi-Room / Water Precision Manipulation (Insane)
Using precise inputs or glitches to manipulate SA-X across multiple rooms, or in a single room while navigating water without the Gravity Suit, enabling sequence-breaking setups, major skips, or complex exploit chains.