List of Tech by Difficulty: Difference between revisions
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Mysterypaint (talk | contribs) Created page with "= Basic = Wall jumps, shinesparks, simple uses of frozen enemies, shinespark chaining, gate glitching (with beams), and navigating heated rooms without Varia (but only with plenty of extra energy). = Medium = 1-tap shortcharge, infinite bomb jumps, sequences of 3 or more wall jumps, and underwater movement tech such as crouch jumps, down grabs, and Gravity jumps. Hard: Stutter 2-tap, mockballs, damage boosts, gate glitching (with missiles), cross-room jumps from air to..." |
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= Basic = | = Basic = | ||
* Sequences of 2 or below wall jumps | |||
* Mid-AirMorph | |||
* Single Crumble Jump | |||
* Shinesparks | |||
* Simple uses of frozen enemies | |||
* Shinespark chaining | |||
* Gate glitching (with beams) | |||
* Navigating heated rooms without Varia (but only with plenty of extra energy) | |||
* Health loss over 100 | |||
* [[#SA-X Full Stealth (Basic)|SA-X Full Stealth]] | |||
= Medium = | = Medium = | ||
1-tap shortcharge | * 1-tap shortcharge | ||
Hard | * Several Crumble Jumps | ||
* Infinite bomb jumps | |||
* Air ball | |||
* Sequences of 3 or more wall jumps | |||
* Underwater movement tech such as crouch jumps | |||
* Down grabs | |||
* Gravity jumps | |||
* Health loss over 200 | |||
= Hard = | |||
* Stutter 2-tap | |||
* Mockballs | |||
* Crumble Jump Directly Out of Morph (Any amount) | |||
* Damage boosts | |||
* Underwater Infinite Bomb Jumps | |||
* Gate glitching (with missiles) | |||
* Cross-room jumps from air to water rooms | |||
* Trickier climbing on enemies | |||
* Mid-air Spring Ball jumps (2 consecutive or less) | |||
* Ice clips assisted by Morph | |||
* Health loss over 300 | |||
= Very Hard = | = Very Hard = | ||
* Complex shinespark setups | |||
* Stutter water shortcharges | |||
* Spiked Wall Jumps | |||
* Speedballs | |||
* Temporary blue suit | |||
* Spring Ball jumps off of walls | |||
* Flatley jumps | |||
* Grapple jumps | |||
* Lv2BoosterSpeedKeep | |||
* Crystal Flash | |||
* Evading Metroids | |||
* Mid-air Spring Ball jumps (3 consecutive or more) | |||
* Using a turn-around to jump around a corner | |||
* Health loss over 400 | |||
* [[#SA-X Basic Movement Manipulation (Very Hard)|SA-X Basic Movement Manipulation]] | |||
= Expert = | = Expert = | ||
* Double bomb jumping | |||
* CWJ | |||
* Double Spring Ball jumps | |||
* Crystal Flash clips | |||
* Precise ice clips | |||
* Temporary blue chains | |||
* Pause abusing | |||
* Grapple jumps | |||
* Health loss over 500 | |||
* [[#SA-X Room-Level Manipulation (Expert)|SA-X Room-Level Manipulation]] | |||
= Extreme = | = Extreme = | ||
* Underwater wall jumps | |||
* Crazy crab climbs | |||
* Moonfalls between frozen enemies | |||
* Health loss over 600 | |||
* Ceiling Bomb Jumps | |||
* [[#SA-X Room-Level Exploit Manipulation (Extreme)|SA-X Room-Level Exploit Manipulation]] | |||
= Insane = | = Insane = | ||
* Very slow & tricky crab climbs | |||
* Extended Underwater Speedkeep | |||
* Health loss over 700 | |||
* Horizontal Bomb Jumps | |||
* [[#SA-X Multi-Room / Water Precision Manipulation|SA-X Multi-Room / Water Precision Manipulation]] | |||
= X-Fusion-Specific Tricks - Explanation = | |||
== SA-X Full Stealth (Basic) == | |||
Completely avoiding SA-X detection or engagement, moving through areas without triggering pursuit. | |||
== SA-X Basic Movement Manipulation (Very Hard) == | |||
Minor influence on SA-X movement, like nudging it into certain positions or delaying its pursuit slightly. | |||
== SA-X Room-Level Manipulation (Expert) == | |||
Controlling SA-X behavior at a room scale: forcing it to patrol certain areas, or blocking it from reaching specific platforms temporarily. | |||
== SA-X Room-Level Exploit Manipulation (Extreme) == | |||
Controlling SA-X at a room scale like Expert, but using precise inputs, timing, or glitches to force it into unintended positions or behaviors within a single room. | |||
== SA-X Multi-Room / Water Precision Manipulation (Insane) == | |||
Using precise inputs or glitches to manipulate SA-X across multiple rooms, or in a single room while navigating water without the Gravity Suit, enabling sequence-breaking setups, major skips, or complex exploit chains. | |||
Latest revision as of 23:04, 6 September 2025
Basic
- Sequences of 2 or below wall jumps
- Mid-AirMorph
- Single Crumble Jump
- Shinesparks
- Simple uses of frozen enemies
- Shinespark chaining
- Gate glitching (with beams)
- Navigating heated rooms without Varia (but only with plenty of extra energy)
- Health loss over 100
- SA-X Full Stealth
Medium
- 1-tap shortcharge
- Several Crumble Jumps
- Infinite bomb jumps
- Air ball
- Sequences of 3 or more wall jumps
- Underwater movement tech such as crouch jumps
- Down grabs
- Gravity jumps
- Health loss over 200
Hard
- Stutter 2-tap
- Mockballs
- Crumble Jump Directly Out of Morph (Any amount)
- Damage boosts
- Underwater Infinite Bomb Jumps
- Gate glitching (with missiles)
- Cross-room jumps from air to water rooms
- Trickier climbing on enemies
- Mid-air Spring Ball jumps (2 consecutive or less)
- Ice clips assisted by Morph
- Health loss over 300
Very Hard
- Complex shinespark setups
- Stutter water shortcharges
- Spiked Wall Jumps
- Speedballs
- Temporary blue suit
- Spring Ball jumps off of walls
- Flatley jumps
- Grapple jumps
- Lv2BoosterSpeedKeep
- Crystal Flash
- Evading Metroids
- Mid-air Spring Ball jumps (3 consecutive or more)
- Using a turn-around to jump around a corner
- Health loss over 400
- SA-X Basic Movement Manipulation
Expert
- Double bomb jumping
- CWJ
- Double Spring Ball jumps
- Crystal Flash clips
- Precise ice clips
- Temporary blue chains
- Pause abusing
- Grapple jumps
- Health loss over 500
- SA-X Room-Level Manipulation
Extreme
- Underwater wall jumps
- Crazy crab climbs
- Moonfalls between frozen enemies
- Health loss over 600
- Ceiling Bomb Jumps
- SA-X Room-Level Exploit Manipulation
Insane
- Very slow & tricky crab climbs
- Extended Underwater Speedkeep
- Health loss over 700
- Horizontal Bomb Jumps
- SA-X Multi-Room / Water Precision Manipulation
X-Fusion-Specific Tricks - Explanation
SA-X Full Stealth (Basic)
Completely avoiding SA-X detection or engagement, moving through areas without triggering pursuit.
SA-X Basic Movement Manipulation (Very Hard)
Minor influence on SA-X movement, like nudging it into certain positions or delaying its pursuit slightly.
SA-X Room-Level Manipulation (Expert)
Controlling SA-X behavior at a room scale: forcing it to patrol certain areas, or blocking it from reaching specific platforms temporarily.
SA-X Room-Level Exploit Manipulation (Extreme)
Controlling SA-X at a room scale like Expert, but using precise inputs, timing, or glitches to force it into unintended positions or behaviors within a single room.
SA-X Multi-Room / Water Precision Manipulation (Insane)
Using precise inputs or glitches to manipulate SA-X across multiple rooms, or in a single room while navigating water without the Gravity Suit, enabling sequence-breaking setups, major skips, or complex exploit chains.